The Q Spot
The Q Spot
Quake 3
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HotWire Software Quake 3 Utilities
HotWire Software is a Small Software Developer for creating utilties for games such as Quake,Quake2,Quake3 Arena.
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ID Software
ID is the developer of the quake series.
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ioquake3
ioquake3 is a free software first person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code. The source code is licensed under the GPL version 2, and was first released under that license by id software on August 20th, 2005.
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Quake III Arena on Steam
Play Quake III Arena on Steam.
Quake 2
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ID Software
ID is the developer of the quake series.
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Quake 2 Page at Computer Hope
Various info on Quake 2.
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Quake II Arena on Steam
Play Quake II Arena on Steam.
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Action Quake
Action Quake2 is a DM mod designed along the lines of a good action movie. No BFGs or rapid fire rocket launchers here, and not a plasma weapon or laser gun in sight. What we DO have is a mod where stealth and strategy pay off more than the ability to shoot yourself in the feet with a BFG.
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CTF
Quake II Capture The Flag (Q2CTF) is a multiplayer addon for Quake2 that features a simple set of rules for team based play. It features five unique maps and special powerups to enhance and make the gameplay more exciting.
Q2CTF requires the full retail version of Quake II installed in order to play. Once installed, you simple need to connect to a Quake2 game server that is running the Q2CTF addon.
The game is played by two teams, red and blue. Both teams have a base with a flag in it. The goal is to steal the other team's flag, while not allowing the other team to steal your flag. On Oct 2nd 1996, David "Zoid" Kirsch sets up the first Threewave Capture The Flag server. CTF (in various forms) went on to become the most popular Quake mod ever made.
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L-Fire CTF UnavailableL-Fire CTF is a server-side mod that adds many significant features to Id's official Quake2 CTF. The L-Fire CTF charter is to not change the fundamental game or balance of Id's CTF. Instead, this mod adds many much needed improvements to the game. L-Fire CTF includes such features as match support, rocket arena overtime, sudden death overtime, anti-spam, highscore lists for each level, team balancing, IP banning, custom map loops, permissions for admin users, profanity filtering, and various logging options.
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LaserMine CTF Unavailable
LaserMine CTF is an exciting and easy to use CTF modification. This is a server-side mod so no client download is needed to play. Hand grenades are replaced by laser trip mines. To use one, throw a hand grenade at any surface. The grenade will stick to the first surface it comes in contact with, and will begin to emit a laser perpendicular to that surface. The laser itself acts only as a tripwire and does no damage. The laser is the same color as the team you are on. Your own teammates can also trip your mines, but do not take any damage. After 60 seconds, mines power down and explode. Defense can actually be fun now! We have taken care to place grenade packs on maps so as to not overwhelm maps with lasermines or cause it to be impossible to get into a base.
The second main addition to gameplay is the MicroNuke. To use the MicroNuke you need a key bound to "micronuke" and the ammo for it (200 power cells and 20 uranium slugs). If you use the micronuke command when you do not have all the ammo you need, you will be told how much and what type of ammo you are lacking. After you drop a MicroNuke, you have 10 seconds to get out of range. The MicroNuke kills anything within a blast radius of 750 units and a line of sight radius of 2000 units. A range indicator has been added to the HUD (Heads-Up Display) as well as a danger icon which only appears when you are within the 750 unit blast radius. One of the main uses of the MicroNuke is not to kill people, but to get people out of their base when they get dug in like an Alabama tick. All lasermines within 750 units of the nuke are detonated.
Lasermine also has a Midnight mode. Real CTFers do it in the dark. :-) Bind a key to flare to use a flare. Flares can only be fired once every second. A flare will burn for 30 seconds. New in version 1.8 is a flashlight. Bind a key to flashlight to turn it on and off. Unlike flares, the flashlight can be used even when midnightctf is off.
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OSP Tourney DM UnavailableOSP Tourney DM is a server-side only mod designed to facilitate match play for tournaments, whether LAN-based or online. It also has an enhanced regular DM mode for warmups and informal play. Rather than having specific mods used for various aspects of tournament play (i.e. Battle/GX for team play, Duel for 1v1, and even id DM for FFA qualifiers), the tourney mod was designed specifically to handle these modes of play with all of their unique requirements in a single mod.
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Rocket Arena UnavailableThe concept of Rocket Arena is simple. Put two players in an arena. Give them full weapons and ammo. Take away powerups. Take away weapon pickups. Take away ammo and armor pickups. Take away everything except the enemy. Then fight .... and see who's left standing. Loser goes, winner stays, everyone else watches in line and waits for their chance.
Console Commands
exec derek.cfg exec messages.cfg
exec derek.cfg exec message.cfg exec noctf.cfg
//Config file for Quake 2 //created by RQDxTheRock //You may use this file as long as you do not delete these lines //https://cyberrock.net/contact //Start of actual config stuff // new stuff for testing alias +pause "set rate .5; set cl_maxfps .5; echo I'm Flying..." alias -pause "set rate 3600; set cl_maxfps $maxfps" //fps adjustments alias changefps "fps50" alias fps90 "set cl_maxfps 90;set maxfps 90;alias changefps fps50;echo MaxFPS: 90" alias fps50 "set cl_maxfps 50;set maxfps 50;alias changefps fps37;echo MaxFPS: 50" alias fps37 "set cl_maxfps 37;set maxfps 37;alias changefps fps90;echo MaxFPS: 37" // set fisheye alias +wa "fov 120" alias -wa "fov $maxfov" alias rview "fov 90;set maxfov 90;set fish 120" alias xview "fov 110;set maxfov 110;set fish 140" alias +wide "fov $fish" alias -wide "fov $maxfov" //use center hand when firing alias +fire "hand 2; +attack" alias -fire "-attack; hand 0" alias duck0 "duck1" alias duck1 "+movedown;alias duck0 duck2" alias duck2 "-movedown;alias duck0 duck1" //Nothing of Your Concern(Do Not Modify or Delete!) alias LW "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait" alias LWX "LW;LW;LW;LW;LW" alias LWX2 "LWX;LWX;LWX;LWX;LWX" alias LWX3 "LWX2;LWX2;LWX2;LWX2;LWX2" alias LWX4 "LWX3;LWX3;LWX3;LWX3;LWX3" alias LWX5 "LWX4;LWX4;LWX4;LWX4;LWX4" //The Single-Button SuperRocketJump alias +srj "lookdown1;rjump" alias -srj "lookdown2" alias +srj2 "lookdown1;rjump2" // alias -srj2 "lookdown2" alias lookdown1 "cl_pitchspeed 999999;+lookdown" alias lookdown2 "-lookdown;cl_pitchspeed 200;-attack;-moveup;wait;wait;wait;centerview;cl_maxfps $maxfps" alias rjump "+moveup;+attack;wait;wait;wait;wait;cl_maxfps 8" alias rjump2 "+moveup;+attack;lwx;cl_maxfps 0;" //The Freezer(You Can Freeze In Mid Air!) alias +Stop "cl_maxfps 0" alias -Stop "cl_maxfps $maxfps" //Victory Dances - alternates alias +VictoryDance1 "cl_forwardspeed 1;cl_yawspeed 1500;+left;+movedown;LWX;-left;+right;-movedown;+moveup;+lookup" alias -VictoryDance1 "cl_forwardspeed 200;cl_yawspeed 180;-left;-movedown;-right;-moveup;-lookup;centerview" alias +VictoryDance2 "cl_forwardspeed 1;cl_yawspeed 1500;+right;+moveup;LWX;-moveup;+movedown;-movedown;+lookdown;LWX3;-right;+left;-lookdown;+lookup" alias -VictoryDance2 "cl_forwardspeed 200;cl_yawspeed 180;-right;-moveup;-movedown;-lookdown;-left;-lookup;centerview" alias CH0 "+VictoryDance1;echo Doing a jig..;-VictoryDance1" alias CH1 "+VictoryDance2;echo Dancin' on his grave;-VictoryDance2" //------------------- alias +Xoom "fov 10;vid_gamma .5;sensitivity $zoomsen" alias -Xoom "fov $maxfov;vid_gamma 1;sensitivity $mousesen" alias +autograpple "use grapple;+attack" alias -Autograpple "-attack;weaplast" alias +usehook "use grapple;cl_maxfps $lowfps" alias -usehook "cl_maxfps $maxfps" alias +slow "cl_maxfps $lowfps" alias -slow "cl_maxfps $maxfps" alias +SniperScope "fov 30;vid_gamma .5;sensitivity $zoomsen;crosshair 3" alias -SniperScope "fov $maxfov;vid_gamma 1;sensitivity $mousesen;crosshair 1" alias +launch "use grenades;+attack" alias -launch "-attack;weaplast" alias +launch2 "use grenade launcher;+attack" alias -launch2 "-attack;weaplast" //------------------ alias defendbase "DEF0" alias DEF0 "teaminfest;alias defendbase DEF1" alias DEF1 "teamhelp;alias defendbase DEF0" alias cam0 "cam1" alias cam1 "msg6;alias cam0 cam2" alias cam2 "msg13;msg12;alias cam0 cam1" alias TM "TM1" alias TM1 "alias TM0 Team1;alias TM TM2;Echo Score message" alias TM2 "alias TM0 Team2;alias TM TM3;Echo Same Team message" alias TM3 "alias TM0 Team3;alias TM TM4;Echo HI-5 message" alias TM4 "alias TM0 Team4;alias TM TM1;Echo Teamwork message" TM alias IM "IM1" alias IM1 "alias IM0 teamincom;alias IM IM2;Echo Assault msg" alias IM2 "alias IM0 teamunder;alias IM IM1;Echo Underground Msg" IM bind - "teamflagoff" bind = "teamflagdef" bind SHIFT "use Grapple" bind TAB "inven" bind ENTER "invuse" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind , "msg18" bind . "admin;say Please type yes in console to vote" //bind "wave 3" bind ";" "stopsound" bind + "teamflagdef" bind - "teamflagoff" bind / "msgvote" bind 0 "teamloc" bind 1 "use Blaster;use Machinegun" bind 2 "use Shotgun;use Super Shotgun" bind 3 "teamstatus" bind 4 "teamgetflag" bind 5 "teamquad" bind 6 "TM0" bind 7 "IM0" bind 8 "defendbase" bind 9 "teamfoundflag" bind = "teamflagdef" bind [ "invprev" bind \ "say_team I dropped the %t %l;drop tech" bind ] "invnext" bind ` "toggleconsole" bind a "+moveleft" //bind b "use rebreather" bind c "use Railgun" bind d "+moveright" bind e "use Grenade Launcher" //bind f "use HyperBlaster" bind f "use Shotgun;use Super Shotgun" bind g "use grenades" bind h "wave 0" bind i "use invulnerability" bind j "wave 1" bind k "wave 2" bind l "wave 4" bind n "exec derek.cfg" bind m "exec autoexec.cfg" bind u "use quad damage" bind p "" bind o "" bind q "use BFG10K" bind r "use Rocket Launcher" bind s "+forward" bind t "messagemode" bind u "use environment suit" //bind v "CH" bind b "ch0" bind v "ch1" bind w "use HyperBlaster;use Chaingun" bind x "+back" bind y "messagemode2" //bind z "+pause" bind z "+stop" bind ~ "toggleconsole" bind BACKSPACE "Say_team Here take this.;invdrop" bind ALT "+movedown" bind CTRL "+sniperscope" bind SHIFT "+usehook" bind F1 "cmd help" bind F12 "screenshot" bind Uparrow +xoom bind downarrow +wide bind leftarrow xview bind rightarrow rview bind INS "msg4" bind DEL "msg3" bind PGDN "msg1" //bind PGUP "cam0" bind PGUP "msg13;msg12" bind HOME "msg5" bind END "msg2" bind KP_HOME "msg10" bind KP_PGUP "msg9" bind KP_LEFTARROW "msg14" bind KP_RIGHTARROW "msg15;msg15b" bind KP_END "msg11" bind KP_PGDN "msg12" bind KP_5 "msg17" bind KP_ENTER "+srj" bind KP_INS "msg7" bind KP_DEL "msg8" bind KP_UPARROW "msg16" bind KP_DOWNARROW "exec sukmeter.rc" bind KP_MINUS "msgno" bind KP_PLUS "msgyes" bind KP_SLASH "teamdef" bind * "teamoff" //bind MOUSE1 "+fire" bind MOUSE1 "+attack" bind MOUSE2 "use Rocket Launcher" bind MOUSE3 "+Autograpple" bind MWHEELDOWN "use Super Shotgun" bind MWHEELUP "use Grenade Launcher" bind PAUSE "msghyper" Alias graphon "bind F2 graphoff;netgraph 1;" alias graphoff "bind F2 graphon;netgraph 0;" graphoff alias rate0 "bind F3 rate1; rate 3600; echo Rate Set to 3600;" alias rate1 "bind F3 rate2; rate 3000; echo Rate Set to 3000;" alias rate2 "bind F3 rate3; rate 2500; echo Rate Set to 2500;" alias rate3 "bind f3 rate4; rate 4000; echo Rate Set to 4000;" alias rate4 "bind F3 rate0; rate 4500; echo Rate Set to 4500;" rate0 set gender_auto "1" set lookstrafe "0" set lookspring "0" set hand "2" set freelook "1" set cl_run "1" //set cl_maxfps 50 //set maxfps 50 //echo Max FPS: 50 fps37 set lowfps 7 echo Low FPS: 7 set scr_conspeed "20" set con_notifytime "8" set m_filter "1" set mousesen 10 set zoomsen 7 set cl_footsteps "0" rview set logfile 1 sensitivity $nousesen bind F4 "changefps" //bind f5 "changelowfps" bind f11 "exec lagmeter.rc" bind f10 "exec hello.rc" bind f5 "TM" bind f6 "IM" bind f8 "stopsound;say_team Quad %l will respawn in 60 seconds..;play quad60.wav" bind f7 ";stopsound;say_team Quad will respawn in 30 seconds..;play quad30.wav" bind f9 "say_team Someone Get the Quad NOW!" //set gender "male" //set skin "rqd/rqd_therock" //set name "RQDxTheRock" //bind pause "exec rqd.rc" //bind scrolllock "Hyper Pussy!" //alias test1 ";" //alias test2 ";" //alias test3 ";" //alias test4 ";" //alias test5 ";" //alias -test1 ";" //alias -test2 ";" //alias -test3 ";" //alias -test4 ";" //alias -test5 ";"