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Simpons Section Updated
08/05/2005
My Simpson's Sound Page has now been updated. I recently moved to a new house, so this took a little longer than I had planned. The sounds are now located on my primary web server (no more GeoCities!) so the links should be available at all times. I have also updated the list, and there are now over 200 links! View the new page here.
Site Update pending
07/20/2005
I discovered (thanks to a site visitor) that some of my Simpson sound links are broken. I will be working over the next few days to update the links and move them over to the Cyberrock.net download center. Feel free to check back in a few days...
UT2004 Installation file lists added
05/22/2005
Back at the beginning of May, I added some new pages that list the files installed by the bonus packs for UT2004. However, I forgot to post a new item. (Doh!) You can access these pages on the
UT2003/UT2004 page.
Homer Vehicle Actors v1.00 for UT2004
02/14/2005
I [finally] posted this new actor to my server for download. It is the same code I added to the CarBall mod, but designed for use with Onslaught.
Download it here.
Car Ball Billiards 2004 Beta 7
01/09/2005
I just uploaded a new version of CB-Billiards2k4 (Beta 7) that should [hopefully] address any cases of the ball stopping at the edge of the pockets while trying to score. Download the latest version here.
ONS-ARiverRunsThruIt Released
11/26/2004
Car Ball Billiards 2004 Beta 6
11/26/2004
Car Ball Billiards 2004 Beta 6(CB-Billiards2k4)
A Car Ball map in the spirit of the "land of the small" maps for UT. This one is designed around the pool table in my game room. I did a [crappy] proof of concept map for UT, but never really finished it. I build a much nicer version for UT2003. I ported the map to UT2004 and added a few things. In this version, the pool table is about twice as big as the CTF version.
The side pockets are ball repulse volumes that throw the ball back towards the middle of the table.
I added some special events after each score. Wait and see what happens! :)
This map features a holographic projection behind each flag that shows if either team is off balance by having too many players.
The map is finished, but I am waiting for someone who promised me a skybox to add to the map before I officially release it. ;)
This map requires Car Ball 2.2, and showcases a few of the new features in the latest version.
Get it here
A Car Ball map in the spirit of the "land of the small" maps for UT. This one is designed around the pool table in my game room. I did a [crappy] proof of concept map for UT, but never really finished it. I build a much nicer version for UT2003. I ported the map to UT2004 and added a few things. In this version, the pool table is about twice as big as the CTF version.
The side pockets are ball repulse volumes that throw the ball back towards the middle of the table.
I added some special events after each score. Wait and see what happens! :)
This map features a holographic projection behind each flag that shows if either team is off balance by having too many players.
The map is finished, but I am waiting for someone who promised me a skybox to add to the map before I officially release it. ;)
This map requires Car Ball 2.2, and showcases a few of the new features in the latest version.
Get it here
Site Hiccup
10/20/2004
There was a slight hiccup on the site yesterday, that lasted until this morning. The permission on the webserver were screwed up so the site was returning a "forbidden" error when trying to view. Everything is cleared up now, and the site should be back to normal. I apologize for any convenience.
Car Ball Billiards 2004 Beta 3
10/18/2004
Car Ball Billiards 2004 Beta 3(CB-Billiards2k4)
A Car Ball map in the spirit of the "land of the small" maps for UT. This one is designed around the pool table in my game room. I did a [crappy] proof of concept map for UT, but never really finished it. I build a much nicer version for UT2003. I ported the map to UT2004 and added a few things. In this version, the pooltable is about twice as big as the CTF version.
The side pockets are ball repulse volumes that throw the ball back towards the middle of the table.
I added some special events after each score. Wait and see what happens! :)
This map features a holographic projection behind each flag that shows if either team is off balance by having too many players.
The map is about 95% finished. This version is a beta, while I get feed back and finalize a few things...
Get it here
A Car Ball map in the spirit of the "land of the small" maps for UT. This one is designed around the pool table in my game room. I did a [crappy] proof of concept map for UT, but never really finished it. I build a much nicer version for UT2003. I ported the map to UT2004 and added a few things. In this version, the pooltable is about twice as big as the CTF version.
The side pockets are ball repulse volumes that throw the ball back towards the middle of the table.
I added some special events after each score. Wait and see what happens! :)
This map features a holographic projection behind each flag that shows if either team is off balance by having too many players.
The map is about 95% finished. This version is a beta, while I get feed back and finalize a few things...
Get it here
New UT2k4 Map - Car Ball Billiards 2004 Beta (CB-Billiards2k4)
09/20/2004
Car Ball Billiards 2004 (CB-Billiards2k4)
A Car Ball map in the spirit of the "land of the small" maps for UT. This one is disigned around the pool table in my game room. I did a [crappy] proof of concept map for UT, but never really finished it. I build a much nicer version for UT2003. I ported the map to UT2004 and added a few things.
This map features a holographic projection behind each flag that shows if either team is off balance by having too many players.
In this version, the blimp is a mover and flies around the table.
This version is a beta, while I get feed back and finalize a few things...
Get it here
A Car Ball map in the spirit of the "land of the small" maps for UT. This one is disigned around the pool table in my game room. I did a [crappy] proof of concept map for UT, but never really finished it. I build a much nicer version for UT2003. I ported the map to UT2004 and added a few things.
This map features a holographic projection behind each flag that shows if either team is off balance by having too many players.
In this version, the blimp is a mover and flies around the table.
This version is a beta, while I get feed back and finalize a few things...
Get it here